Convert functions to async/await
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18
Sources/App/Extensions/Optional+Extensions.swift
Normal file
18
Sources/App/Extensions/Optional+Extensions.swift
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//
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// File.swift
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//
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//
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// Created by CH on 12.10.22.
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//
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import Foundation
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extension Optional {
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func unwrap(or error: @autoclosure () -> Error) throws -> Wrapped {
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guard let unwrapped = self else {
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throw error()
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}
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return unwrapped
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}
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}
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@ -87,17 +87,14 @@ final class SQLiteDatabase {
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}
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}
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func passwordHashForExistingPlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<PasswordHash> {
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User.query(on: database).filter(\.$name == name).first()
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.unwrap(or: Abort(.forbidden)).map { $0.passwordHash }
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}
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/**
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Change the password of a user with a recovery token
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func deletePlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<Void> {
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user(named: name, in: database).flatMap { user in
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self.tables.leaveTable(player: user, in: database)
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}.flatMap {
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User.query(on: database).filter(\.$name == name).delete()
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}
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func deletePlayer(named name: PlayerName, in database: Database) async throws {
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let user = try await user(named: name, in: database)
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try await tables.leaveTable(player: user, in: database)
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try await User.query(on: database).filter(\.$name == name).delete()
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}
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func isValid(sessionToken token: SessionToken) -> Bool {
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@ -147,29 +144,25 @@ final class SQLiteDatabase {
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tables.tableInfo(player: player)
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}
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private func points(for player: PlayerName, in database: Database) -> EventLoopFuture<Int> {
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User.query(on: database)
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private func points(for player: PlayerName, in database: Database) async throws -> Int {
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try await User.query(on: database)
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.filter(\.$name == player)
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.first()
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.unwrap(or: Abort(.notFound))
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.map { $0.points }
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.points
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}
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private func user(named name: PlayerName, in database: Database) -> EventLoopFuture<User> {
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User.query(on: database)
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private func user(named name: PlayerName, in database: Database) async throws -> User {
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try await User
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.query(on: database)
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.filter(\.$name == name)
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.first()
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.unwrap(or: Abort(.notFound))
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}
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private func user(withToken token: SessionToken, in database: Database) -> EventLoopFuture<User> {
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database.eventLoop
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.future()
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.map { self.playerNameForToken[token] }
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.unwrap(or: Abort(.unauthorized))
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.flatMap { name in
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self.user(named: name, in: database)
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}
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private func user(withToken token: SessionToken, in database: Database) async throws -> User {
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let name = try playerNameForToken[token].unwrap(or: Abort(.unauthorized))
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return try await user(named: name, in: database)
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}
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// MARK: Tables
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@ -181,26 +174,23 @@ final class SQLiteDatabase {
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- Parameter isPublic: Indicates that this is a game joinable by everyone
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- Returns: The table id
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*/
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func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) -> EventLoopFuture<TableInfo> {
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user(named: player, in: database).flatMap { player in
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self.tables.createTable(named: name, player: player, isPublic: isPublic, in: database)
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}
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func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) async throws -> TableInfo {
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let user = try await user(named: player, in: database)
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return try await tables.createTable(named: name, player: user, isPublic: isPublic, in: database)
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}
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func getPublicTableInfos() -> [PublicTableInfo] {
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tables.publicTableList
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}
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func join(tableId: UUID, playerToken: SessionToken, in database: Database) -> EventLoopFuture<TableInfo> {
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user(withToken: playerToken, in: database).flatMap { player in
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self.tables.join(tableId: tableId, player: player, in: database)
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}
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func join(tableId: UUID, playerToken: SessionToken, in database: Database) async throws -> TableInfo {
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let user = try await user(withToken: playerToken, in: database)
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return try await tables.join(tableId: tableId, player: user, in: database)
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}
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func leaveTable(playerToken: SessionToken, in database: Database) -> EventLoopFuture<Void> {
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user(withToken: playerToken, in: database).flatMap { player in
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self.tables.leaveTable(player: player, in: database)
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}
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func leaveTable(playerToken: SessionToken, in database: Database) async throws {
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let user = try await user(withToken: playerToken, in: database)
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try await tables.leaveTable(player: user, in: database)
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}
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func performAction(playerToken: SessionToken, action: PlayerAction) -> PlayerActionResult {
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@ -38,19 +38,14 @@ final class TableManagement {
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- Parameter isPublic: Indicates that this is a game joinable by everyone
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- Returns: The table id
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*/
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func createTable(named name: TableName, player: User, isPublic: Bool, in database: Database) -> EventLoopFuture<TableInfo> {
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func createTable(named name: TableName, player: User, isPublic: Bool, in database: Database) async throws -> TableInfo {
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let table = Table(name: name, isPublic: isPublic)
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return table.create(on: database).flatMap {
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try await table.create(on: database)
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player.$table.id = table.id
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return player.update(on: database)
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}.flatMap {
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Table.query(on: database).with(\.$players).filter(\.$id == table.id!).first()
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}.unwrap(or: Abort(.notFound))
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.map { storedTable in
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let table = WaitingTable(newTable: storedTable)
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self.tables[table.id] = table
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return table.tableInfo(forPlayer: player.name)
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}
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try await player.update(on: database)
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let waitingTable = WaitingTable(newTable: table)
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self.tables[waitingTable.id] = waitingTable
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return waitingTable.tableInfo(forPlayer: player.name)
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}
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/// A list of all public tables
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@ -77,8 +72,15 @@ final class TableManagement {
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- Parameter player: The name of the player who wants to join.
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- Returns: The result of the join operation
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*/
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func join(tableId: UUID, player: User, in database: Database) -> EventLoopFuture<TableInfo> {
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return database.eventLoop.future().flatMapThrowing { _ -> ManageableTable in
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func join(tableId: UUID, player: User, in database: Database) async throws -> TableInfo {
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let table = try joinableTable(for: player, id: tableId)
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player.$table.id = table.id
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try await player.update(on: database)
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table.sendUpdateToAllPlayers()
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return table.tableInfo(forPlayer: player.name)
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}
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private func joinableTable(for player: User, id tableId: UUID) throws -> ManageableTable {
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if let existing = self.currentTable(for: player.name) {
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guard existing.id == tableId else {
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throw Abort(.forbidden) // 403
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@ -93,35 +95,28 @@ final class TableManagement {
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throw Abort(.expectationFailed) // 417
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}
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return joinableTable
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}.flatMap { table -> EventLoopFuture<ManageableTable> in
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player.$table.id = table.id
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return player.update(on: database).map { table }
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}.map { table in
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table.sendUpdateToAllPlayers()
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return table.tableInfo(forPlayer: player.name)
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}
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}
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/**
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A player leaves the table it previously joined
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- Parameter player: The player leaving the table
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*/
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func leaveTable(player: User, in database: Database) -> EventLoopFuture<Void> {
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func leaveTable(player: User, in database: Database) async throws {
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guard let oldTable = currentTable(for: player.name) else {
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return database.eventLoop.makeSucceededVoidFuture()
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return
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}
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player.$table.id = nil
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guard let table = WaitingTable(oldTable: oldTable, removing: player.name) else {
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tables[oldTable.id] = nil
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return player.update(on: database).flatMap {
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Table.query(on: database).filter(\.$id == oldTable.id).delete()
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}
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try await player.update(on: database)
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try await Table.query(on: database).filter(\.$id == oldTable.id).delete()
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return
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}
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/// `player.canStartGame` is automatically set to false, because table is not full
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tables[table.id] = table
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table.sendUpdateToAllPlayers()
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// TODO: Update points for all players
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return player.update(on: database)
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try await player.update(on: database)
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}
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func connect(player: PlayerName, using socket: WebSocket) -> Bool {
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@ -48,13 +48,25 @@ final class PasswordReset: Model {
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@Field(.expiry)
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var expiryDate: Date
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init() { }
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init() {
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self.resetToken = .newToken()
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self.expiryDate = Self.currentExpiryDate()
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}
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func renew() {
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self.resetToken = .newToken()
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self.expiryDate = Self.currentExpiryDate()
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}
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/// Creates a new password reset.
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init(id: UUID? = nil, user: User) {
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self.id = id
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self.user = user
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self.$user.id = user.id!
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self.resetToken = .newToken()
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self.expiryDate = Date().addingTimeInterval(15*60)
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self.expiryDate = Self.currentExpiryDate()
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}
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private static func currentExpiryDate() -> Date {
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Date().addingTimeInterval(15*60)
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}
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}
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- Returns: Nothing
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*/
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func deletePlayer(_ app: Application) {
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app.post("player", "delete", ":name") { req -> EventLoopFuture<String> in
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guard let name = req.parameters.get("name"),
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let password = req.body.string else {
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throw Abort(.badRequest) // 400
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app.post("player", "delete", ":name") { request async throws -> HTTPResponseStatus in
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guard let name = request.parameters.get("name"),
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let password = request.body.string else {
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return .badRequest // 400
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}
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return server.passwordHashForExistingPlayer(named: name, in: req.db)
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.guard({ hash in
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(try? req.password.verify(password, created: hash)) ?? false
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}, else: Abort(.forbidden)).flatMap { _ in
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server.deletePlayer(named: name, in: req.db)
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}.map { "" }
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let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
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guard try request.password.verify(password, created: hash) else {
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return .forbidden // 403
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}
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try await server.deletePlayer(named: name, in: request.db)
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return .ok
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}
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}
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@ -101,17 +101,16 @@ func deletePlayer(_ app: Application) {
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- Returns: The session token for the user
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*/
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func loginPlayer(_ app: Application) {
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app.post("player", "login", ":name") { req -> EventLoopFuture<String> in
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guard let name = req.parameters.get("name"),
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let password = req.body.string else {
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app.post("player", "login", ":name") { request async throws -> String in
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guard let name = request.parameters.get("name"),
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let password = request.body.string else {
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throw Abort(.badRequest) // 400
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}
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return server.passwordHashForExistingPlayer(named: name, in: req.db)
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.guard({ hash in
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(try? req.password.verify(password, created: hash)) ?? false
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}, else: Abort(.forbidden)).map { _ in
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server.startNewSessionForRegisteredPlayer(named: name)
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let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
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guard try request.password.verify(password, created: hash) else {
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throw Abort(.forbidden) // 403
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}
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return server.startNewSessionForRegisteredPlayer(named: name)
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}
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}
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@ -205,10 +204,10 @@ func openWebsocket(_ app: Application) {
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- 401: The session token is invalid
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*/
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func createTable(_ app: Application) {
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app.post("table", "create", ":visibility", ":name") { req -> EventLoopFuture<String> in
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guard let visibility = req.parameters.get("visibility"),
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let tableName = req.parameters.get("name"),
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let token = req.body.string else {
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app.post("table", "create", ":visibility", ":name") { request -> String in
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guard let visibility = request.parameters.get("visibility"),
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let tableName = request.parameters.get("name"),
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let token = request.body.string else {
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throw Abort(.badRequest) // 400
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}
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let isPublic: Bool
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@ -223,8 +222,8 @@ func createTable(_ app: Application) {
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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return server.createTable(named: tableName, player: player, isPublic: isPublic, in: req.db)
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.flatMapThrowing(encodeJSON)
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let result = try await server.createTable(named: tableName, player: player, isPublic: isPublic, in: request.db)
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return try encodeJSON(result)
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}
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}
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@ -263,14 +262,14 @@ func getPublicTables(_ app: Application) {
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*/
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func joinTable(_ app: Application) {
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app.post("table", "join", ":table") { req -> EventLoopFuture<String> in
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guard let string = req.parameters.get("table"),
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app.post("table", "join", ":table") { request -> String in
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guard let string = request.parameters.get("table"),
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let table = UUID(uuidString: string),
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let token = req.body.string else {
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let token = request.body.string else {
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throw Abort(.badRequest)
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}
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return server.join(tableId: table, playerToken: token, in: req.db)
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.flatMapThrowing(encodeJSON)
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let result = try await server.join(tableId: table, playerToken: token, in: request.db)
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return try encodeJSON(result)
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}
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}
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@ -283,11 +282,12 @@ func joinTable(_ app: Application) {
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- Returns: Nothing
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*/
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func leaveTable(_ app: Application) {
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app.post("table", "leave") { req -> EventLoopFuture<String> in
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guard let token = req.body.string else {
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app.post("table", "leave") { request -> HTTPResponseStatus in
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guard let token = request.body.string else {
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throw Abort(.badRequest)
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}
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return server.leaveTable(playerToken: token, in: req.db).map { "" }
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try await server.leaveTable(playerToken: token, in: request.db)
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return .ok
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}
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}
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