Print messages on start and shutdown
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9bd7174bdd
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091d9554ad
@ -50,6 +50,13 @@ actor SQLiteDatabase {
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private let mail: MailConfig?
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private let registeredPlayerCountMetric: Metric<Int>
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private let dateFormatter = DateFormatter()
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func printServerStartMessage() async {
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let players = await registeredPlayerCountMetric.lastValue()?.value ?? 0
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log("[\(dateFormatter.string(from: Date()))] Server started (\(players) players, \(tables.tableCount) tables)")
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}
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init(database: Database, mail: Configuration.EMail?) async throws {
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self.registeredPlayerCountMetric = Metric(
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@ -60,6 +67,9 @@ actor SQLiteDatabase {
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self.mail = mail?.mailConfig
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await updateRegisteredPlayerCount(from: database)
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dateFormatter.dateStyle = .short
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dateFormatter.timeStyle = .short
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}
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func registerPlayer(named name: PlayerName, hash: PasswordHash, email: String?, in database: Database) async throws -> SessionToken {
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@ -86,10 +96,14 @@ actor SQLiteDatabase {
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await updateRegisteredPlayerCount(from: database)
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return token
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}
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private func playerCount(in database: Database) async throws -> Int {
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try await User.query(on: database).count()
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}
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func updateRegisteredPlayerCount(from database: Database) async {
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do {
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let count = try await User.query(on: database).count()
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let count = try await playerCount(in: database)
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_ = try? await registeredPlayerCountMetric.update(count)
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} catch {
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log("Failed to update player count metric: \(error)")
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@ -320,7 +334,12 @@ actor SQLiteDatabase {
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return try await tables.play(card: card, player: player, in: database)
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}
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func disconnectAllSockets() async {
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func shutdown() async {
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await disconnectAllSockets()
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log("[\(dateFormatter.string(from: Date()))] Server shutdown")
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}
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private func disconnectAllSockets() async {
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await tables.disconnectAllSockets()
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}
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}
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@ -22,6 +22,10 @@ final class TableManagement {
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/// The metric describing the number of players currently connected via a websocket
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private let connectedPlayerCountMetric: Metric<Int>
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var tableCount: Int {
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tables.count
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}
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/**
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Load the tables from a file in the storage folder
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@ -58,7 +62,6 @@ final class TableManagement {
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let id = table.id!
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self.tables[id] = WaitingTable(id: id, name: table.name, isPublic: table.isPublic, players: table.players)
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}
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log("\(tables.count) tables loaded")
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await logTableCount()
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await logPlayingPlayerCount()
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await logConnectedPlayerCount()
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@ -9,7 +9,6 @@ var server: SQLiteDatabase!
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private var provider: VaporMetricProvider! = nil
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private var status: Metric<ServerStatus>!
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private let scheduler = MultiThreadedEventLoopGroup(numberOfThreads: 2)
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private var configurationError: Error? = nil
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func configure(_ app: Application) async throws {
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let resourceFolder = URL(fileURLWithPath: app.directory.resourcesDirectory)
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@ -73,11 +72,12 @@ func configure(_ app: Application) async throws {
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monitor.saveCurrentListOfMetricsToLogFolder()
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try await status.update(.nominal)
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await server.printServerStartMessage()
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}
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func shutdown() {
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scheduler.schedule {
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await server.disconnectAllSockets()
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Task {
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await server.shutdown()
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try await scheduler.shutdownGracefully()
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}
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}
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