2021-12-18 15:08:43 +01:00
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import Foundation
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2021-12-20 20:18:19 +01:00
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final class WeddingPlayer: CardHoldingPlayer {
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2021-12-18 15:08:43 +01:00
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enum State {
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case requiresAction
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case offersWedding
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case wouldAcceptWedding
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case withdrawnFromAuction
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case selectsGame
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}
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var state: State
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var requiresAction: Bool {
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state == .requiresAction
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}
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2021-12-20 20:18:19 +01:00
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override var selectsGame: Bool {
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2021-12-18 15:08:43 +01:00
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get {
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state == .selectsGame
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}
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set {
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state = .selectsGame
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}
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}
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var wouldAcceptWedding: Bool {
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state == .wouldAcceptWedding
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}
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var offersWedding: Bool {
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state == .offersWedding
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}
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init(player: BiddingPlayer, offersWedding: Bool) {
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self.state = offersWedding ? .offersWedding : .requiresAction
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super.init(player: player)
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}
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2021-12-20 20:18:19 +01:00
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override var states: [PlayerState] {
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var states = super.states
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if offersWedding {
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states.append(.isWeddingOfferer)
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}
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return states
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}
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2021-12-18 15:08:43 +01:00
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override var actions: [PlayerAction] {
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guard state == .requiresAction else {
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return []
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}
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return [.increaseOrMatchGame, .withdrawFromAuction, .acceptWedding]
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}
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override var isNextActor: Bool {
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get {
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switch state {
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case .requiresAction, .selectsGame:
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return true
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default:
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return false
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}
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}
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set { }
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}
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func canExchange(card: Card) -> Bool {
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cards.filter { !$0.isTrump(in: .hochzeit) }.contains(card)
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}
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var exchangeableCards: [PlayableCard] {
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cards.map { $0.playable(!$0.isTrump(in: .hochzeit)) }
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}
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func replaceWeddingCard(with card: Card) -> Card {
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let ownCardIndex = cards.firstIndex { $0.isTrump(in: .hochzeit)}!
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let ownCard = cards.remove(at: ownCardIndex)
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cards.append(card)
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cards = cards.sortedCards(forGame: .hochzeit)
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return ownCard
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}
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func replace(_ card: Card, with trumpCard: Card) {
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cards = (cards.filter { $0 != card } + [trumpCard]).sortedCards(forGame: .hochzeit)
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}
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2021-12-20 20:18:19 +01:00
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override var info: PlayerInfo {
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var info = super.info
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info.leadsGame = offersWedding || selectsGame
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return info
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}
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2021-12-18 15:08:43 +01:00
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}
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