Schafkopf-Server/Sources/App/Model/Games/GameClass.swift

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Swift
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import Foundation
extension GameType {
var gameClass: GameClass {
switch self {
case .rufEichel, .rufBlatt, .rufSchelln, .hochzeit:
return .ruf
case .bettel:
return .bettel
case .wenz, .geier:
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return .wenz
case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
return .solo
}
}
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enum GameClass: String {
case none = "none"
case ruf = "ruf"
case hochzeit = "hochzeit"
case bettel = "bettel"
case wenz = "wenz"
case geier = "geier"
case solo = "solo"
var cost: Int {
switch self {
case .none: return 0
case .ruf: return 5
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case .hochzeit: return 10
case .bettel: return 15
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case .wenz, .geier, .solo: return 20
}
}
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@discardableResult
mutating func increase() -> Bool {
switch self {
case .none:
self = .ruf
case .ruf:
self = .bettel
case .hochzeit:
self = .bettel
case .bettel:
self = .wenz
case .wenz, .geier:
self = .solo
case .solo:
return false
}
return true
}
func increased() -> GameClass? {
switch self {
case .none:
return .ruf
case .ruf:
return .bettel
case .hochzeit:
return .bettel
case .bettel:
return .wenz
case .wenz, .geier:
return .solo
case .solo:
return nil
}
}
var allowsWedding: Bool {
switch self {
case .none, .ruf:
return true
default:
return false
}
}
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func allows(game: GameType) -> Bool {
availableGames.contains(game)
}
var availableGames: [GameType] {
switch self {
case .none, .ruf:
return GameType.allCases
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case .hochzeit, .bettel:
return [.bettel, .wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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case .wenz, .geier:
return [.wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
case .solo:
return [.soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
}
}
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var availableClasses: [GameClass] {
switch self {
case .none, .ruf:
return [.ruf, .bettel, .wenz, .geier, .solo]
case .hochzeit, .bettel:
return [.bettel, .wenz, .geier, .solo]
case .wenz, .geier:
return [.wenz, .geier, .solo]
case .solo:
return [.solo]
}
}
var classesWhenOutbidding: [GameClass] {
increased()?.availableClasses ?? []
}
}
}
extension GameType.GameClass: Comparable {
static func < (lhs: GameType.GameClass, rhs: GameType.GameClass) -> Bool {
lhs.rawValue < rhs.rawValue
}
}
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extension GameType.GameClass: GameConvertible {
var id: GameId {
rawValue
}
}