2021-12-18 15:08:43 +01:00
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import Foundation
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2022-10-18 11:40:08 +02:00
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import Fluent
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2021-12-18 15:08:43 +01:00
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final class FinishedTable: AbstractTable<FinishedPlayer> {
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let game: GameType
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2021-12-21 14:24:53 +01:00
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let totalNumberOfDoubles: Int
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let leadingTrumps: Int
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2021-12-22 15:06:24 +01:00
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/// Required for the last cards on the table
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let indexOfTrickStarter: Int
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2021-12-21 14:24:53 +01:00
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var cost: Int {
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guard !isBettel else {
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return game.basicCost * 2^^totalNumberOfDoubles
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}
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var cost = game.basicCost
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if isSchwarz {
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cost += 10
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} else if isSchneider {
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cost += 5
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}
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cost += 5 * leadingTrumps
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2021-12-22 14:54:31 +01:00
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guard game != .hochzeit else {
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// Wedding is doubled
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return cost * 2^^(totalNumberOfDoubles + 1)
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}
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return cost * 2^^totalNumberOfDoubles
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}
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2021-12-21 14:24:53 +01:00
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var gameSelector: FinishedPlayer {
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players.first { $0.selectedGame }!
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}
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let selectorDidWin: Bool
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var coPlayers: [FinishedPlayer] {
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let selector = gameSelector
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return players.filter { $0 != selector && $0.leadsGame == selector.leadsGame }
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2021-12-18 15:08:43 +01:00
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}
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var winners: [FinishedPlayer] {
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let selectorLeads = gameSelector.leadsGame
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return players.filter { $0.leadsGame == (selectorDidWin == selectorLeads) }
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2021-12-18 15:08:43 +01:00
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}
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2021-12-21 14:24:53 +01:00
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var selectorTeamPoints: Int {
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gameSelector.points + coPlayers.map { $0.points }.reduce(0, +)
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2021-12-18 15:08:43 +01:00
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}
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var isBettel: Bool {
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game == .bettel
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}
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2021-12-22 14:54:31 +01:00
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var isHochzeit: Bool {
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game == .hochzeit
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}
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var isSchwarz: Bool {
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!isBettel && (selectorTeamPoints == 0 || selectorTeamPoints == 120)
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}
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var isSchneider: Bool {
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guard !isBettel else {
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return false
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}
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let points = selectorTeamPoints
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let leads = gameSelector.leadsGame
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let limit = leads ? 31 : 30
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return points < limit || 120 - points < limit
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}
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override var playedGame: GameType? {
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game
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}
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init(table: PlayingTable) {
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let players = table.players.map(FinishedPlayer.init)
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let selector = table.players.first { $0.selectsGame }!
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self.game = table.game
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self.totalNumberOfDoubles = table.totalNumberOfDoubles
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self.indexOfTrickStarter = table.indexOfTrickStarter
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defer {
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for player in winners {
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player.isNextActor = true
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}
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}
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guard table.game != .bettel else {
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self.selectorDidWin = selector.wonTricks.isEmpty
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self.leadingTrumps = 0
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super.init(table: table, players: players)
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return
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}
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let selectorLeads = selector.leadsGame
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let teamPoints = players
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.filter { $0.leadsGame == selectorLeads }
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2021-12-20 20:18:19 +01:00
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.map { $0.points }
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.reduce(0, +)
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self.selectorDidWin = teamPoints > (selectorLeads ? 60 : 59)
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self.leadingTrumps = table.leadingTrumps
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super.init(table: table, players: players)
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}
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/**
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Perform a deal action on the finished table.
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- Parameter action: The action to perform
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- Parameter player: The name of the player
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*/
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override func perform(action: PlayerAction, forPlayer name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {
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// Only dealing is allowed...
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guard action == .deal else {
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return (.tableStateInvalid, nil)
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}
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guard let player = players.player(named: name) else {
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print("Unexpectedly missing player \(name) for deal action at finished table \(self.name)")
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return (.tableStateInvalid, nil)
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}
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guard player.canPerform(.deal) else {
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print("Finished table: Player \(name) can't perform deal")
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return (.tableStateInvalid, nil)
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}
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let waiting = WaitingTable(oldTableAdvancedByOne: self)
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let table = DealingTable(table: waiting)
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return (.success, table)
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}
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2021-12-21 09:53:42 +01:00
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override func tableInfo(forPlayerAt index: Int) -> TableInfo {
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var info = super.tableInfo(forPlayerAt: index)
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info.summary = GameSummary(table: self, language: language)
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return info
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}
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2021-12-22 15:06:24 +01:00
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override func cardStackPosition(ofPlayerAt index: Int) -> Int {
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(4 + index - indexOfTrickStarter) % 4
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}
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2022-10-18 11:40:08 +02:00
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func updatePlayerPoints(in database: Database) async throws {
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let points = cost
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let winnerNames = winners.map { $0.name }
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for player in allPlayers {
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guard let user = try await User.query(on: database).filter(\.$name == player.name).first() else {
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continue
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}
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if winnerNames.contains(player.name) {
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user.points += points
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player.totalPoints += points
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} else {
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user.points -= points
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player.totalPoints -= points
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}
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try await user.save(on: database)
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}
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}
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}
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