Schafkopf-Server/Sources/App/Management/SQLiteDatabase.swift

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Swift
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import Foundation
import Fluent
import Vapor
import SwiftSMTP
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typealias PasswordHash = String
typealias SessionToken = String
final class SQLiteDatabase {
/// A mapping between player name and generated access tokens for a session
private var sessionTokenForPlayer = [PlayerName: SessionToken]()
/// A reverse mapping between generated access tokens and player name
private var playerNameForToken = [SessionToken: PlayerName]()
private let tables: TableManagement
private let mailConfiguration: Configuration.EMail
private let smtp: SMTP
private let mailSender: Mail.User
init(db: Database, mail: Configuration.EMail) throws {
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self.tables = try TableManagement(db: db)
self.smtp = SMTP(
hostname: mail.emailHostname,
email: mail.email,
password: mail.password)
self.mailSender = Mail.User(name: "Schafkopf Server", email: mail.email)
self.mailConfiguration = mail
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}
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func registerPlayer(named name: PlayerName, hash: PasswordHash, email: String?, in database: Database) async throws -> SessionToken {
if let email {
let user = try await User
.query(on: database)
.filter(\.$recoveryEmail == email)
.first()
if user != nil {
throw Abort(.conflict)
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}
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}
if try await User.query(on: database).filter(\.$name == name).first() != nil {
throw Abort(.conflict)
}
let user = User(name: name, hash: hash, email: email)
try await user.create(on: database)
// Create a new token and store it for the user
let token = SessionToken.newToken()
self.sessionTokenForPlayer[name] = token
self.playerNameForToken[token] = name
return token
}
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}
private func sendEmail(name: PlayerName, email: String, token: String) {
let recipient = Mail.User(name: name, email: email)
let url = "\(mailConfiguration.serverDomain)/player/reset?token=\(token)"
let mail = Mail(
from: mailSender,
to: [recipient],
subject: "Schafkopf Server Password Reset",
text:
"""
Hello \(name),
a reset of your account password has been requested for the Schafkopf Server at \(mailConfiguration.serverDomain).
To choose a new password, click the following link:
<a href="\(url)">\(url)</a>
The link will expire in \(mailConfiguration.tokenExpiryDuration) minutes. If you didn't request the password reset, you don't have to do anything.
Regards,
The Schafkopf Server Team
"""
)
self.smtp.send(mail) { (error) in
if let error = error {
print("Failed to send recovery email to \(email): \(error)")
}
}
}
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func passwordHashForExistingPlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<PasswordHash> {
User.query(on: database).filter(\.$name == name).first()
.unwrap(or: Abort(.forbidden)).map { $0.passwordHash }
}
func deletePlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<Void> {
user(named: name, in: database).flatMap { user in
self.tables.leaveTable(player: user, in: database)
}.flatMap {
User.query(on: database).filter(\.$name == name).delete()
}
}
func isValid(sessionToken token: SessionToken) -> Bool {
playerNameForToken[token] != nil
}
func startSession(socket: WebSocket, sessionToken token: SessionToken) -> Bool {
guard let player = playerNameForToken[token] else {
return false
}
return tables.connect(player: player, using: socket)
}
func endSession(forSessionToken sessionToken: SessionToken) {
guard let player = endExistingSession(forSessionToken: sessionToken) else {
return
}
tables.disconnect(player: player)
}
private func endExistingSession(forSessionToken token: SessionToken) -> PlayerName? {
guard let player = playerNameForToken.removeValue(forKey: token) else {
return nil
}
sessionTokenForPlayer.removeValue(forKey: player)
return player
}
/**
Start a new session for an existing user.
- Parameter name: The user name
- Returns: The generated access token for the session
*/
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
let token = SessionToken.newToken()
self.sessionTokenForPlayer[name] = token
self.playerNameForToken[token] = name
return token
}
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
playerNameForToken[token]
}
func currentTableOfPlayer(named player: PlayerName) -> TableInfo? {
tables.tableInfo(player: player)
}
private func points(for player: PlayerName, in database: Database) -> EventLoopFuture<Int> {
User.query(on: database)
.filter(\.$name == player)
.first()
.unwrap(or: Abort(.notFound))
.map { $0.points }
}
private func user(named name: PlayerName, in database: Database) -> EventLoopFuture<User> {
User.query(on: database)
.filter(\.$name == name)
.first()
.unwrap(or: Abort(.notFound))
}
private func user(withToken token: SessionToken, in database: Database) -> EventLoopFuture<User> {
database.eventLoop
.future()
.map { self.playerNameForToken[token] }
.unwrap(or: Abort(.unauthorized))
.flatMap { name in
self.user(named: name, in: database)
}
}
// MARK: Tables
/**
Create a new table with optional players.
- Parameter name: The name of the table
- Parameter players: The player creating the table
- Parameter isPublic: Indicates that this is a game joinable by everyone
- Returns: The table id
*/
func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) -> EventLoopFuture<TableInfo> {
user(named: player, in: database).flatMap { player in
self.tables.createTable(named: name, player: player, isPublic: isPublic, in: database)
}
}
func getPublicTableInfos() -> [PublicTableInfo] {
tables.publicTableList
}
func join(tableId: UUID, playerToken: SessionToken, in database: Database) -> EventLoopFuture<TableInfo> {
user(withToken: playerToken, in: database).flatMap { player in
self.tables.join(tableId: tableId, player: player, in: database)
}
}
func leaveTable(playerToken: SessionToken, in database: Database) -> EventLoopFuture<Void> {
user(withToken: playerToken, in: database).flatMap { player in
self.tables.leaveTable(player: player, in: database)
}
}
func performAction(playerToken: SessionToken, action: PlayerAction) -> PlayerActionResult {
guard let player = playerNameForToken[playerToken] else {
return .invalidToken
}
return tables.performAction(player: player, action: action)
}
func select(game: GameType, playerToken: SessionToken) -> PlayerActionResult {
guard let player = playerNameForToken[playerToken] else {
return .invalidToken
}
return tables.select(game: game, player: player)
}
func play(card: Card, playerToken: SessionToken) -> PlayerActionResult {
guard let player = playerNameForToken[playerToken] else {
return .invalidToken
}
return tables.play(card: card, player: player)
}
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func disconnectAllSockets() {
tables.disconnectAllSockets()
}
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}