Schafkopf-Server/Sources/App/Infos/PlayerInfo.swift

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import Foundation
struct PlayerInfo: Codable, Equatable {
/// The name of the player
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let name: PlayerName
/// Indicates that the player is active, i.e. a session is established
var isConnected = false
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/// The player is the next one to perform an action
var isNextActor = false
/// The card which the player added to the current trick
var playedCard: CardId? = nil
/// The height of the player card on the table stack
var positionInTrick = 0
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/// The number of times the player doubled the game cost (initial double and raises)
var numberOfDoubles = 0
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var leadsGame = false
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var state: [PlayerStateId] = []
init(name: PlayerName) {
self.name = name
}
/// Convert the property names into shorter strings for JSON encoding
enum CodingKeys: String, CodingKey {
case name = "name"
case isConnected = "connected"
case isNextActor = "active"
case playedCard = "card"
case positionInTrick = "position"
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case numberOfDoubles = "doubles"
case leadsGame = "leads"
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}
}