Schafkopf-Server/Sources/App/Model/Players/Player.swift

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Swift
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import Foundation
import WebSocketKit
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class Player {
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let name: PlayerName
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var socket: WebSocket?
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var playedCard: Card?
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var isNextActor: Bool
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var cards: [Card]
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var numberOfDoubles: Int
var leadsGame: Bool
var points: Int?
init(name: PlayerName, socket: WebSocket? = nil) {
self.name = name
self.socket = socket
self.cards = []
self.isNextActor = false
self.playedCard = nil
self.numberOfDoubles = 0
self.leadsGame = false
self.points = nil
}
init(player: Player) {
self.name = player.name
self.socket = player.socket
self.cards = player.cards
self.isNextActor = false
self.playedCard = player.playedCard
self.numberOfDoubles = player.numberOfDoubles
self.leadsGame = player.leadsGame
self.points = player.points
}
var actions: [PlayerAction] {
[]
}
}
extension Player: Equatable {
static func == (lhs: Player, rhs: Player) -> Bool {
lhs.name == rhs.name
}
}
extension Player {
// MARK: Connection
/// Indicate that the player is connected when at a table
var isConnected: Bool {
guard let socket = socket else {
return false
}
guard !socket.isClosed else {
self.socket = nil
return false
}
return true
}
func connect(using socket: WebSocket) {
_ = self.socket?.close()
self.socket = socket
}
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@discardableResult
func disconnect() -> Bool {
guard let socket = socket else {
return false
}
do {
try socket.close().wait()
} catch {
print("Failed to close socket for player: \(name): \(error)")
}
self.socket = nil
return true
}
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@discardableResult
func send(_ info: TableInfo) -> Bool {
guard let socket = socket else {
return false
}
do {
try socket.send(encodeJSON(info))
} catch {
print("Failed to send info: \(error)")
return false
}
return true
}
// MARK: Actions
func canPerform(_ action: PlayerAction) -> Bool {
actions.contains(action)
}
}
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extension Player: CustomStringConvertible {
var description: String {
name
}
}