Schafkopf-Server/Sources/App/Model/GameClass.swift

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Swift
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import Foundation
extension GameType {
var gameClass: GameClass {
switch self {
case .rufEichel, .rufBlatt, .rufSchelln, .hochzeit:
return .ruf
case .bettel:
return .bettel
case .wenz, .geier:
return .wenzGeier
case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
return .solo
}
}
enum GameClass: Int {
case none = 0
case ruf = 1
case bettel = 2
case wenzGeier = 3
case solo = 4
var cost: Int {
switch self {
case .none: return 0
case .ruf: return 5
case .bettel: return 15
case .wenzGeier, .solo: return 20
}
}
mutating func increase() {
guard self != .solo else {
return
}
self = .init(rawValue: rawValue + 1)!
}
var allowsWedding: Bool {
switch self {
case .none, .ruf:
return true
default:
return false
}
}
var availableGames: [GameType] {
switch self {
case .none, .ruf:
return GameType.allCases
case .bettel:
return [.bettel, .wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
case .wenzGeier:
return [.wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
case .solo:
return [.soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
}
}
}
}
extension GameType.GameClass: Comparable {
static func < (lhs: GameType.GameClass, rhs: GameType.GameClass) -> Bool {
lhs.rawValue < rhs.rawValue
}
}