Caps-iOS/CapCollector/Presentation/GridViewController.swift
Christoph Hagen 2806733b71 Version 1
2019-03-15 13:19:19 +01:00

274 lines
7.9 KiB
Swift

//
// GridViewController.swift
// CapCollector
//
// Created by Christoph on 07.01.19.
// Copyright © 2019 CH. All rights reserved.
//
import UIKit
class GridViewController: UIViewController {
private let columns = 40
static let len: CGFloat = 60
private lazy var rowHeight = GridViewController.len * 0.866
private lazy var margin = GridViewController.len - rowHeight
private var myView: UIView!
private var canvasSize: CGSize = .zero
@IBOutlet weak var scrollView: UIScrollView!
private var selectedTile: Int? = nil
private weak var selectionView: RoundedButton!
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
return .portrait
}
override var shouldAutorotate: Bool {
return true
}
override func viewDidLoad() {
super.viewDidLoad()
let width = CGFloat(columns) * GridViewController.len + GridViewController.len / 2
let height = (CGFloat(Cap.totalCapCount) / CGFloat(columns)).rounded(.up) * rowHeight + margin
canvasSize = CGSize(width: width, height: height)
myView = UIView(frame: CGRect(origin: .zero, size: canvasSize))
scrollView.addSubview(myView)
scrollView.contentSize = canvasSize
scrollView.delegate = self
scrollView.zoomScale = 0.5
scrollView.maximumZoomScale = 1
setZoomRange()
/*
guard let image = Cap.mosaic else {
error("No mosaic")
return
}
imageView.image = image
imageHeight.constant = image.size.height
imageWidth.constant = image.size.width
scrollView.contentSize = image.size
let button = RoundedButton(frame: CGRect(origin: .zero, size: CGSize(width: Cap.mosaicCellSize, height: Cap.mosaicCellSize)))
imageView.addSubview(button)
selectionView = button
button.borderColor = AppDelegate.tintColor
button.borderWidth = 3
button.isHidden = true
scrollView.delegate = self
scrollView.zoomScale = 1
scrollView.maximumZoomScale = 1
setZoomRange()
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap))
scrollView.addGestureRecognizer(tapRecognizer)
event("did load")
*/
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
updateTiles()
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap))
myView.addGestureRecognizer(tapRecognizer)
}
override func viewDidLayoutSubviews() {
setZoomRange()
updateTiles()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
Cap.save()
}
private func setZoomRange() {
let size = scrollView.frame.size
let a = size.width / canvasSize.width
let b = size.height / canvasSize.height
let scale = min(a,b)
scrollView.minimumZoomScale = min(a,b)
if scrollView.zoomScale < scale {
scrollView.setZoomScale(scale, animated: true)
}
}
@objc func handleTap(_ sender: UITapGestureRecognizer) {
let loc = sender.location(in: myView)
let y = loc.y
let s = y.truncatingRemainder(dividingBy: rowHeight)
let row = Int(y / rowHeight)
guard s > margin else {
return
}
let column: CGFloat
if row.isEven {
column = loc.x / GridViewController.len
} else {
column = (loc.x - GridViewController.len / 2) / GridViewController.len
}
handleTileTapped(tile: row * columns + Int(column))
/*
event("Tapped")
let loc = sender.location(in: imageView)
guard let tile = Cap.tile(for: loc) else {
event("No tile for location \(loc)")
return
}
handleTileTapped(tile: tile)
*/
}
private func handleTileTapped(tile: Int) {
if let selected = selectedTile {
switchTiles(oldTile: selected, newTile: tile)
} else {
showSelection(tile: tile)
}
}
/*
private func showSelection(tile: Int) {
event("Selecting tile \(tile)")
let point = Cap.origin(for: tile)
selectionView.frame = CGRect(origin: point, size: selectionView.frame.size)
selectionView.isHidden = false
selectedTile = tile
}
private func switchTiles(oldTile: Int, newTile: Int) {
event("Switching tiles \(oldTile) and \(newTile)")
selectionView.isHidden = true
selectedTile = nil
guard oldTile != newTile else {
return
}
Cap.switchTiles(oldTile, newTile)
Cap.switchTilesInMosaic(imageView, tile1: oldTile, tile2: newTile)
}
*/
private var installedTiles = [Int : RoundedImageView]()
private func showSelection(tile: Int) {
clearTileSelection()
if let view = installedTiles[tile] {
view.borderWidth = 3
view.borderColor = AppDelegate.tintColor
selectedTile = tile
} else {
selectedTile = nil
}
}
private func tileIsVisible(tile: Int, in rect: CGRect) -> Bool {
return rect.intersects(frame(for: tile))
}
private func makeTile(_ tile: Int) {
let view = RoundedImageView(frame: frame(for: tile))
myView.addSubview(view)
view.image = Cap.tileImage(tile: tile)
installedTiles[tile] = view
}
private func frame(for tile: Int) -> CGRect {
let row = tile / columns
let column = tile - row * columns
let x = CGFloat(column) * GridViewController.len + (row.isEven ? 0 : GridViewController.len / 2)
let y = CGFloat(row) * rowHeight
return CGRect(x: x, y: y, width: GridViewController.len, height: GridViewController.len)
}
private func switchTiles(oldTile: Int, newTile: Int) {
if oldTile != newTile {
Cap.switchTiles(oldTile, newTile)
installedTiles[oldTile]?.image = Cap.tileImage(tile: oldTile)
installedTiles[newTile]?.image = Cap.tileImage(tile: newTile)
}
clearTileSelection()
}
private func clearTileSelection() {
guard let tile = selectedTile else {
return
}
installedTiles[tile]?.borderWidth = 0
selectedTile = nil
}
private func showTiles(in rect: CGRect) {
for i in 0..<Cap.totalCapCount {
if tileIsVisible(tile: i, in: rect) {
if installedTiles[i] != nil {
continue
}
makeTile(i)
} else if let tile = installedTiles[i] {
tile.removeFromSuperview()
installedTiles[i] = nil
}
}
}
private func updateTiles() {
guard #available(iOS 12.0, *) else {
return
}
let scale = scrollView.zoomScale
let offset = scrollView.contentOffset
let size = scrollView.visibleSize
let scaledOrigin = CGPoint(x: offset.x / scale, y: offset.y / scale)
let scaledSize = CGSize(width: size.width / scale, height: size.height / scale)
let rect = CGRect(origin: scaledOrigin, size: scaledSize)
showTiles(in: rect)
}
}
extension GridViewController: UIScrollViewDelegate {
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return myView
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
updateTiles()
}
}
private extension Int {
var isEven: Bool {
return self % 2 == 0
}
}
extension GridViewController: Logger {
static let logToken: String = "[Grid]"
}